Experience crystal-clear optics
Waveguides
Unmatched performance for consumer, enterprise & industrial solutions
DigiLens Crystal waveguides are engineered for seamless integration into smartglasses, smart helmets, and other headworn XR devices. Our core technology allow partners to build devices and create experiences that fit smartly into people’s live.
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Market-leading brightness and efficiency
- Exceptional image quality
- Ultra-low eye glow
- Versatile integration
- Scalable manufacturing network
Our unique waveguide manufacturing process
CrystalClear®, DigiLens’ high-performing proprietary material, paired with our inkjet printing and holographic contact-copy process is at the core of all Crystal waveguides. The process allows for quick optimization and iteration.
Crystal Waveguides
Designed to overlay digital data onto the physical world, these waveguides deliver industry-leading performance for consumer, enterprise, and industrial applications.


4TH GENERATION
Lightweight and consumer ready, the latest Crystal30 delivers outstanding image quality with the trusted features of Crystal waveguides


3RD GENERATION
Designed from the start for enterprise users who need indoor and outdoor functionality at a cost-effective price


With an efficiency of 350+ nits/lumen, this waveguide is perfect for gaming, entertainment, and screen replacement use cases

Insight Kit
Quickly create and see your content through the Insight Kit, equipped with Crystal30 and Avegant LCoS projectors
Plastic Waveguides
The world’s first scalable plastic waveguide, enabling high-performance XR smartglasses in a lightweight form factor.
What is Eye Glow?
Eye glow is a common phenomenon in diffractive waveguides where some of the projected light escapes outward, becoming visible to people nearby. Low eye glow enhances user comfort, preserves natural eye appearance, and is an indicator of greater optical efficiency.

See & Be Seen–Transparency
The biggest difference between a VR headset and true XR/AR glasses is the user’s ability to see the real world around them and for others to see their eyes so that the human connection isn’t lost.
