Delivering true see-through optics
at a price no one can beat

Delivering true see-through optics at a price no one can beat

Invent More. Compromise Less.

Invent More.
Compromise Less.

Our designs allow partners to build devices and experiences
that fit smartly into people’s lives.

Our designs allow partners to build devices and experiences that fit smartly into people’s lives.
3RD GENERATION

Finally, XR/AR waveguides that have been designed from the start for enterprise users who need indoor and outdoor functionality at a cost-effective price point

Highly Transmissive
Highly transmissive
thick
Less than 2.4mm thick
> 500 nits/lumen!
> 400 nits/lumen unpolarized
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With an efficiency of 350+ nits/lumen averaged over the full FOV, this 50° waveguide is perfect for gaming, entertainment and screen replacement use cases

Plastic Waveguides

The world’s first scalable plastic waveguide is here, enabling high-performance XR/AR smartglasses in a lightweight form factor

Manufacturing Process

Pairing DigiLens’ materials with our inkjet printing and holographic contact copy process* allows for optimization and quick iteration

We're focused on how people use and experience our technology. That's why our optics have industry-leading minimal eye glow and transparency for greater social acceptability.

What is Eye Glow?

Eye glow, a general side effect of diffractive waveguides, occurs when light is projected awa y from the user’s eyes and is visible to the outside world. High eye glow can be distracting to others, reduce visibility to the user’s eyes, and is typically a sign of lower waveguide efficiency.

See & Be Seen: Transparency

The biggest difference between a VR headset and true XR/AR glasses is the user’s ability to see the real world around them and for others to see their eyes so that the human connection isn’t lost.

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Transparency Comparison
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